• STUDIO
    • ART BATTLE
    • Art Quest
    • Last Card
    • Top shelf
    • READY TO DRAW
    • GESTURE DRAWING
    • garticphone
  • ABOUT
    • BIO
    • GOALS
    • CONTACT
    • NEWSLETTER
  • LESSON PLANS
    • Origami
    • COLLAGE
    • What is Art ?
    • MY SUMMER, MY NAME 1
    • DESCRIBE & DRAW 2
    • GROUP DOODLER 3
    • Tell Me Without Telling Me 4
    • Make Your Eyes Move: Introduction to Composition. 5
    • Near, Far, and In Between: Creating Depth & Space 6
    • Introduction to Value 7
    • Value From Observation 8
    • Self-Portrait: Mapping Value 9
    • From Shape to Form 10
    • Color lab
    • COLOR LAB 2
    • Color Lab 3
    • Find the light
    • TEXTURE LAB/ Zoom
    • TEXTURE SCAVENGER HUNT
    • Movie Poster Project
    • EXPRESSIVE TYPOGRAPHY
    • LOGO LAB
    • Drawing Club
    • Drawing club 2
    • VISUAL ARTS 2026โ€“2027
    • VISUAL ARTS SKILLS ASSESSMENT
  • ART GALLERY
    • LA
    • MFA
    • FILMS
    • DESIGN
    • MURALS
    • ARTIVISM
    • BeHANCE
    • ANIMATION
    • ILLUSTRATION
    • RAW GALLERY ๐Ÿ”’
    • HARLEM HOPS ๐Ÿ”’
    • BACK TO THE PRESENT
    • CHILDREN'S BOOK ILLUSTRATION ๐Ÿ”’
  • COMMUNITY
    • ARTIST TALKS
    • TEACHING ARTIST
    • CIVIC ENGAGEMENT
    • PROGRAMS/ EVENTS
  • SKETCHBOOK
  • โŒ‚

VAL DAUGHTREY

Dreams don't have deadlines

  • STUDIO
    • ART BATTLE
    • Art Quest
    • Last Card
    • Top shelf
    • READY TO DRAW
    • GESTURE DRAWING
    • garticphone
  • ABOUT
    • BIO
    • GOALS
    • CONTACT
    • NEWSLETTER
  • LESSON PLANS
    • Origami
    • COLLAGE
    • What is Art ?
    • MY SUMMER, MY NAME 1
    • DESCRIBE & DRAW 2
    • GROUP DOODLER 3
    • Tell Me Without Telling Me 4
    • Make Your Eyes Move: Introduction to Composition. 5
    • Near, Far, and In Between: Creating Depth & Space 6
    • Introduction to Value 7
    • Value From Observation 8
    • Self-Portrait: Mapping Value 9
    • From Shape to Form 10
    • Color lab
    • COLOR LAB 2
    • Color Lab 3
    • Find the light
    • TEXTURE LAB/ Zoom
    • TEXTURE SCAVENGER HUNT
    • Movie Poster Project
    • EXPRESSIVE TYPOGRAPHY
    • LOGO LAB
    • Drawing Club
    • Drawing club 2
    • VISUAL ARTS 2026โ€“2027
    • VISUAL ARTS SKILLS ASSESSMENT
  • ART GALLERY
    • LA
    • MFA
    • FILMS
    • DESIGN
    • MURALS
    • ARTIVISM
    • BeHANCE
    • ANIMATION
    • ILLUSTRATION
    • RAW GALLERY ๐Ÿ”’
    • HARLEM HOPS ๐Ÿ”’
    • BACK TO THE PRESENT
    • CHILDREN'S BOOK ILLUSTRATION ๐Ÿ”’
  • COMMUNITY
    • ARTIST TALKS
    • TEACHING ARTIST
    • CIVIC ENGAGEMENT
    • PROGRAMS/ EVENTS
  • SKETCHBOOK
  • โŒ‚
VISUAL ARTS / GRAPHIC DESIGN STUDIO
GROUP CHALLENGE

LOGO LAB.

THE BRAND CHALLENGE

01 / DO NOW ยท 5 MIN

WHAT MAKES A LOGO MEMORABLE?

Can you recognize a brand without reading its name?

Logo A

Nike โ€” a recognizable symbol.

Logo B

A simplified, original fast-food-inspired mark. What makes a food logo recognizable?
Cola

Logo C

A wordmark: recognizable lettering can become a brand's identity.

Discuss: What do you notice first โ€” shape, color, or letters?

02 / TODAY'S AIM

YOU ARE THE DESIGN AGENCY.

SWBAT develop original logo concepts that communicate a brand's identity using shapes, symbols, and typography.

ESSENTIAL QUESTION: How can a simple image communicate an entire brand?

Today: analyze โ†’ choose a client โ†’ sketch โ†’ pitch.

03 / MINI LESSON ยท 8 MIN

THREE WAYS TO BUILD A LOGO

SYMBOL

An image or icon without the company name.

NOVA

WORDMARK

A brand name made distinctive through lettering.

PEAK

COMBINATION

A symbol and words designed to work together.

Simple ยท Recognizable ยท Relevant ยท Readable ยท Original

Test it small: can you still recognize the design from across the room?

04 / TEACHER DEMO ยท 5 MIN

ONE CLIENT. THREE IDEAS.

Client: MOONBEAN โ€” a late-night coffee shop for artists.

1. MOON

Start with a simple symbol.

2. BEAN

Explore another symbol.

3. COMBINE

Mix the strongest ideas.

SKETCH SMALL. THINK BIG. DETAILS LAST.
05 / GROUP SETUP ยท 5 MIN

FORM YOUR DESIGN AGENCY

Groups of four. Assigned seats. Everyone sketches. Roles help organize the work โ€” they do not replace individual contributions.

01

CREATIVE DIRECTOR

Leads discussion and keeps the team on task.

02

DESIGN LEAD

Organizes logo sketches and visual ideas.

03

BRAND STRATEGIST

Defines audience, purpose, and personality.

04

PROJECT MANAGER

Manages materials, time, and presentation.

RULE: Each student draws TWO logo concepts before the team selects a direction.

06 / PICK A CLIENT ยท 5 MIN

WHO IS YOUR CLIENT?

Choose a fictional client below, or pitch your own brand for teacher approval.

VOLT

Industry: Sneaker company

Audience: Teen athletes

Personality: Fast, bold, energetic

Challenge: Communicate speed without copying another sneaker logo.

Teacher: groups can pick different briefs. A custom brand must have a name, audience, and purpose before sketching.

07 / BRAND STRATEGY ยท 5 MIN

BEFORE YOU DRAW, DEFINE YOUR BRAND.

NAME

What is the brand called?

AUDIENCE

Who is it designed for?

PERSONALITY

Pick three adjectives.

SYMBOLS

Which objects or shapes could represent it?

A GOOD LOGO HAS A REASON BEHIND EVERY CHOICE.
08 / STUDIO CHALLENGE ยท 20 MIN

THE 8-LOGO CHALLENGE

Four designers ร— two ideas each = eight original logo sketches.

20:00
ROUND 1

Draw a symbol-only idea.

ROUND 2

Draw a wordmark or combination logo.

NO COPYING. NO PERFECT DRAWINGS. EXPLORE IDEAS.
09 / SHARE & CRITIQUE ยท 5 MIN

THE 30-SECOND AGENCY PITCH

โ€œOur brand is ____. Our audience is ____. We chose ____ because it communicates ____.โ€

PEER FEEDBACK

What does the logo make you think of?

What is most recognizable?

What could be simplified?

TEAM DECISION

Circle the two strongest concepts.

Explain why each works.

Decide what to refine next class.

10 / EXIT TICKET ยท 3 MIN

BEFORE YOU LEAVE...

Which design communicates your brand best โ€” and why?

NEXT CLASS: REFINE THE STRONGEST LOGO.
1 / 10DO NOW

LOGO LAB ยท WORK HARD. GO TO COLLEGE. CHANGE THE WORLD!

 

All rights reserved ยฉ๏ธ Valen Daughtrey